![]() The worst case scenario is that I just accept the current situation and forget using bloom, but I would like to fix it, and any help is appreciated. ![]() With effects like Bloom and Ambient Occlusion, the "disabling" doesn't circumvent the doubled visuals issue, as those effects seem to go beyond the doubling and can only be reset by closing and reopening the game with the settings off. ![]() As said, this issue has a simple fix, but it doesn't actually fix it, and due to this problem I can only use basic colour/lighting effects. This issue of doubling can be solved by simply pressing the button to disable effects, but the effects will still be stuck on the overlay, and editing my settings on the overlay doesn't change anything. This happens when I exit and re-enter the game without first disabling the shaders, and whenever I load into a new level of the game, for example, skipping the tutorial to go to the game's intro on Peragus. Along with that, the overlay now has the previous preset's settings applied to it, which is very strange. The most current versions are TSLRCM 1.8.3, and M4-78EP 1.1 ("patched"), both released 15 March 2014.The effects seem to have "doubled" on to themselves, producing an unpleasant and overpowering result. On 28 december 2012, after a long period of development, finally M4-78EP saw the light, adding a full grand planet to explore and experience more KOTOR2 gameplay in, and actually talk with Vash alive, explaining some critical details about force bonds to the player, meanwhile uncovering the events which took place just before the Exile's arrival. ![]() On October 16th, 2010, TSLRCM 1.7 was released, which features additional bug-fixes and other additions such as: the Visas-Nihilus movie using the in-game engine to play (rather than a pre-rendered BIK movie), Kreia's Battle for Telos Mod integrated into the mod, the low-res BIK movies of the Dantooine battle replaced with in- game ones, and an improved dialog.tlk mod integrated/improved upon (for the English version.)Īlmost a year has passed, but work still continued on 1.8, which is the biggest TSLRCM release yet. On June 24th, 2010, TSLRCM 1.6 was released, featuring various cutscene tweaks, dialog bug fixes and more. A patch to the mod, 1.5a, was released shortly after to resolve some remaining bugs.īetween 1.5 and 1.6 the development team was strengthened by Hassat Hunter (previously testing) and Varsity Puppet (previously some minor tweaks, now HK-Factory, Peragus and other). On 15 march 2010 was the release of TSLRCM 1.5. ![]() At this point, animator Savv圓0039 decided to contribute her lean animation to the restoration, which was included in 1.4d. The release was version 1.4 and was labeled as a public beta, being a playable mod with few to no game breaking bugs. TSLRCM was first released to the public on 24 september 2009. 2 modders, Stoney and Zbyl2 (with help from Jinger and a few others), did. The usual response to complains about TSLRP was that people should make their own mod, then they could complain. ![]()
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